arts, entertainment and leisure

Arts, Entertainment and Leisure is one of the International Baccalaureate ITGS Areas of Impact.
The Area covers:
  • Digital Arts such as digital music, digital visual arts including desktop publishing
  • Digital Film, including simulations, animations and digital actors
  • The Use of IT in the Live Arts, such as theatre digital lighting, effects and choreography
  • New Media, which includes DVD, CD, Virtual Reality, Stereolithography
  • Digital Broadcast Media, including digital radio and TV, electronic news, magazines and books
  • Digital Games and Toys, which include CD-ROM games, online games and gambling, and chip-controlled toys