3D game

Computing in Three Dimensions -

Impact on Education


Three D computing is a way to put real life into virtual worlds. Three D is used for more than movies and video games. It is used in more serious jobs such as surgery, MRI, X-Ray, Forensic Science, and crime scene recreation. Three D is helped so many people, without it we would not be able to see tumors, see hidden evidence, see broken bones, or detect cancer. Three D computing has revolutionized the film making industry and the video game industry. Astronomers use 3D to make models of the sun, galaxy, solar system, and other stars; it gives them a real life image without having to actually go to space. Telescopes capture images of our Earth for scientists, for geologists to use. Electric Telescopes zoom in on a certain part of the universe or an object in it and takes pictures for the astronomers to study. Without 3D, there would be no advanced video games, real life movies, in depth pictures for people like scientists to study. No one would understand about cells, molecules, or any other tiny life form. 3D computing has completely revolutionized the way that we live, what we live in/around, and what lives around us.


Pre-K / Elementary

There is an impact on the younger group of kids in our society, but not a really big one. The biggest hit for the little kids is the webkins. Almost every elementary kid that I know has at least one webkins. It is a 3D world that you can go to and play with your webkins, and interact with your friends. The other way that kids interact with 3D, is movies or shapes that they are being taught. 3D is all around our younger kids that we do not ever recognize.

Middle/ High School

A Case Study About Second Life in Japan

3D computing is now being incorporated in the core curriculum of subjects as mathematics, computer science, chemistry, biology and physics. It aims to provide a hands on experience through the use of 3D visual models, allowing the students to work without needing a physical structure.

Chris Flesuras teaches English at Kyoto Gakuen High Schoolin Japan. He also does 3-D virtual world as Second Life. In his second Life, he resides on Pacific Rim Exchange Island, an online project between his employer and sister schools in the city of Modesto, California. Japanese academic year starts in April, around 50 U.S. and Japanese students and 20 teachers have been sharing the building of virtual Island which is specially constructed. U.S. students and Japanese students work together to prepare for planned visit to Japan by the U.S. students next April.

Flesuras says, “There are many things we hope the Japanese students will get from the program: Improving their English skills, learning how to build 3-D objects, and collaborating amongst themselves and the American students.”
There is Teen Second Life, too. The Pacific Rim Exchange Island belongs to it. Teen Second Life is an under -18 section of the virtual world.

If we work together on second life, it would be easier to get to know someone in a virtual setting than in real life. We can exchange many things through the Second Life, for example, we can compare to how subjects are going and talk about their culture. It is good system to know about different countries things.

In fact, the students are not the only people bridging continents via the virtual world. The whole of Second Life is becoming increasingly all over the world. Now more than half of its 7 million inhabitants are from outside the U.S. including 140000 from Japan.
Second Life, U.S. and Japan
Second Life, U.S. and Japan

Second Life, U.S. and Japan
Title - 3D computing in Education: High/Middle school
Video Number - 10.A.PE
Author - Masha P, Australia, 2008
Contributor - Tiffany T

Find more videos like this on Horizon Project 2008

College Education

Additionally, new computer technology is uniquely affecting the way we view at the medical field, and the way that we look at more advanced atomic theory. With the adaptation of anatomy into the computer world, we are better able to educate people on the anatomy of the human body. We are also able to probe and theorize things regarding atomic theory, and we can also further explain it using 3d models. In addition, the application of 3D into the history class room, means that students are able to better visualize famous historic battles and events. No more are they constrained to memorizing details and viewing 2D troop formations. Students are now able to pan out, and see 3D battles take place, similar to those found in the Total War series, ie. Rome Total War, Medieval Total War etc.

3D brain image

Team Members

Masha P (PLC), Dustin H (WW), Yumi T (KGHS)

Editor: Masha P.


1. Image from Pacific Rim Exchange.
2- Flesuras, Chris. Interview. May 15th, 2008
3. McNicol, Tony. "Second Life, Second Lingo" Japan Times Online. June 19th, 2007.